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Zal Daboo
Video Game UI/UX Developer
Unity • Unreal • UI/UX • Blender • JIRA • GitHub • Leadership
Wicked Wizards
Fall 2022-Spring 2023 (Capstone)
Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, JIRA, Google Docs.
Summary: Fully functional multiplayer Co-Op shooter.
Goals: Create a fully networked multiplayer FPS.
My Role: Helped create character class abilities and created a codex for enemies in the game.
Phoenix CDS Website
Spring 2023 (Web Dev Final)
Tools Used: Figma, Webflow, Adobe Photoshop, Adobe InDesign
Summary: Redesign of local charities website
Goals: Create a more accessible prototype for a redesign of the Phoenix CDS website.
My Role: Layout, events page, handling interactivity in Figma.
Cyberdeath Reloaded
Spring 2022 (Gold Master)
Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, Trello, Google Docs, Blender.
Summary: Took a previous prototype, iterated on the ideas and created a fully playable game.
Goals: Take a functional prototype and expand on it to create a more realized version.
My Role: Made the in-game shop into a tech tree, assisted in designing the Bow weapon and with Animation.
Plants vs Pollution
Spring 2022 (Prototype)
Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, Trello, Google Docs, Blender
Summary: Asynchronous 1v4 multiplayer game inspired by various bullet hell games.
Goals: Create and animate a prototype of a multiplayer bullet hell game.
My Role: Led design on the UI for the boss monster and the plants, animated both and created UI elements like the health bar
Swingshot
Fall 2021 (Prototype)
Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, JIRA, Google Docs.
Summary: Prototyping a single player platform game
Goals: Create a grappling-hook based first person platformer.
My Role: Added particle effects such as speed lines, basic UI implementation
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zdaboo@gmail.com
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