Zal Daboo
Video Game UI/UX Developer

Unity • Unreal • UI/UX • Blender • JIRA • GitHub • Leadership

Wicked Wizards

Fall 2022-Spring 2023 (Capstone)

  • Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, JIRA, Google Docs.
  • Summary: Fully functional multiplayer Co-Op shooter.
  • Goals: Create a fully networked multiplayer FPS.
  • My Role: Helped create character class abilities and created a codex for enemies in the game.

Phoenix CDS Website

Spring 2023 (Web Dev Final)

  • Tools Used: Figma, Webflow, Adobe Photoshop, Adobe InDesign
  • Summary: Redesign of local charities website
  • Goals: Create a more accessible prototype for a redesign of the Phoenix CDS website.
  • My Role: Layout, events page, handling interactivity in Figma.

Cyberdeath Reloaded

Spring 2022 (Gold Master)

  • Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, Trello, Google Docs, Blender.
  • Summary: Took a previous prototype, iterated on the ideas and created a fully playable game.
  • Goals: Take a functional prototype and expand on it to create a more realized version.
  • My Role: Made the in-game shop into a tech tree, assisted in designing the Bow weapon and with Animation.

Plants vs Pollution

Spring 2022 (Prototype)

  • Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, Trello, Google Docs, Blender
  • Summary: Asynchronous 1v4 multiplayer game inspired by various bullet hell games.
  • Goals: Create and animate a prototype of a multiplayer bullet hell game.
  • My Role: Led design on the UI for the boss monster and the plants, animated both and created UI elements like the health bar

Swingshot

Fall 2021 (Prototype)

  • Tools Used: Unity, Adobe Photoshop, Adobe Illustrator, JIRA, Google Docs.
  • Summary: Prototyping a single player platform game
  • Goals: Create a grappling-hook based first person platformer.
  • My Role: Added particle effects such as speed lines, basic UI implementation

Resume

Contact me here!
zdaboo@gmail.com

Or drop me a Line!

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